Fighting Style: Langschwert (• to •••••) Prerequisites: Strength ••• and Weaponry •••
Your character is skilled in the German twohanded long sword style, or another martial art that specializes in using a long two-handed sword or stick. Dots purchased in this Merit provide access to special combat maneuvers. Each maneuver is a prerequisite for the next. Langschwert maneuvers are based on the Weaponry Skill and work in conjunction with a Size 3 or 4 blade or staff.
Wards (•): Your character knows how to use his weapon to deflect and threaten away attacks. Add 1 to his Defense when he wields a weapon compatible with this Fighting Style.
Fool’s Guard (••): Your character knows how to hold his weapon low to seemingly invite attack, but when the opponent strikes, he can quickly raise it to counter. Instead of offering a normal Defense, roll Strength + Weaponry + 1 die against the opponent’s attack. This is an instant action. Each success reduces the attack’s damage by 1, and if the characters successes exceed the attacker’s, the difference is inflicted upon the attacker as damage from the character’s weapon Drawback: The character cannot employ his Defense in any turn where he uses the Fool’s Guard.
Half Sword (•••): Your character grabs the midpoint of his weapon to rain more powerful thrusts and blows at a shorter range, almost as if he was using the blade as a small spear. If his attack succeeds, add 2 to the weapon’s damage (do not add this as the weapon’s equipment bonus, but after rolling). Drawback: The weapon’s reduced range nullifies the Wards maneuver, so the character loses its Defense bonus. It also reduces the character’s Weaponry-based dice pool by one.
Doubling Cut (••••): Your character strikes the enemy with two quick cuts. He can make two Weaponry attacks against an opponent in the same turn. Drawback: Your character cannot employ his Defense or the Fool’s Guard in the same turn as he uses this maneuver.
Wrathful Cut (•••••): Your character steps in with a powerful blow, capable of overwhelming his enemy’s defenses. When he makes an All-Out Attack, add his Weaponry dots instead of the normal +2 bonus. Drawback: Your character cannot employ his Defense or the Fool’s Guard in the same turn as he uses this maneuver.
Merit: Armored Fighting
(•• or ••••)
Prerequisites: Strength •••, Stamina •••, Langschwert •• or ••••
Langschwert groups that emphasize historical techniques learn to fight in full armor. They know how to move and conserve energy in heavy chain mail or even full plate. These skills aren’t exclusive to European martial artists. They’re also found in Japanese koryu and modern military combatives. Your character knows how to fight in heavy armor. Every two dots in this Merit (at •• or ••••) reduce her Brawl, Melee Defense and Speed penalties for heavy armor by 1.